I rented this book from the school library before I began rating books, and that was two years ago. So I can't really remember everything that happened, but let me fill you in. On night at the hospital, Alex finds out four men are trying to take a boy Alex's age named Paul Drevin in the middle of the night, Alex giving them all nicknames so we can follow along with who's who. As a thank you for saving Paul, his father, a rich banker named Nikolei, invites Alex to this mansion that has everything, from speedboats to tetherball to trampolines, even go-karts. Paul should be happy, right? Well, he gets lonely and is not really allowed friends over, or just doesn't have them since he's homeschooled. Hopefully he can make something happen with some friends when Nikolei launches take-off for an Ark Angel rocket that may be holding an explosive secret.
This Alex Rider is one of the better ones of the series. There is a secretly evil bad guy that challenges Alex to a game, and if you are getting close enough to a guy that you can play a genuine game with him, it's a good idea to make him a little bit like a - pardon me - an asshole. One of the best ways to make a bad guy is make a bad guy who's a sore loser. There is also a scene with Alex running through a burning building. Not telling sou where or why, but it's intense enough for me to remember without looking up a brief synopsis on Wikipedia. But what gives the book a very special touch is the ending. In Robert Muchamore's Cherub books, during missions the characters usually feel a little stranded to me, just not being able to shoot up and do something spontaneous and inspiring. I felt the ending boss battle was out of this world this time. The story was also actually kind of heartbreaking, and gave me a lot to think about even after I finished the novel. Simply put, you'll only read this book if you read the previous five Alex Rider's. And like the last, this is an over the top, action packed, swear free 11-18 year old's book, and a rather notable one.