Alex Rider is a fourteen year old just like you and me, and it has stayed that way his whole life, until his uncle Ian Rider is killed, and there's evidence it was murder. Now living with his sweet housekeeper Jack Starbright, he has to become a spy for the same reason Cherub was invented: two reasons: He's a teenager. He's not going to have a weapon. Also, they are having a teenager to inspect these new computers called The Stormbreakers, which has technology we now have, only a bit more, to make it differ from reality and into a more interesting place.
Alex gets these gadgets that I feel are what James Bond should be all about, such as a zit cream that not only dissolves zits, but metal as well, or perhaps a Game Boy with certain features on how you press the buttons and what game is inserted. And it gets major points for not avoiding the obvious, unlike Cherub: The Recruit did: Child agents gain their abilities from doing a mission, not in endless training. While Alex gets himself tricked more than once, those kind of damaging the story, along with a murder at the end we're grateful for, but doesn't make much sense, there aren't many teenagers I know who won't be gripped by the adventure that kicks off when it's ready.