Before I start my rant, let's talk about drug dealers. Even before Chris Farley died, drug dealers have been looked at like Bin Laden, and nothing is ever going to put a stop to it worldwide; it's like teasing; you can't control everyone no matter what torture you send them through in jail. But with all this happening, drugs more and more end up valuable on the market, so anyone who sells them is probably going to get rich, and there are a lot of kids these days that end up unlucky in school, one way or another. Earth to cops! If you want to lower drug dealing, you can leave people alone more. In this mission, James, Kyle, Kerry and Nicole go undercover to try to get close to Keith Moore's son, and then, to Moore himself, who has quite the history of evading police, despite many others failing. You see, there's an organization called "Keith Moore Organization", KMG for short, and James and his team have to try to act like simple new kids who have what it takes to do the criminal work they are secretly trying to stop, like the little mission at the end of the first.
Now, just because the first book in a series was icky doesn't mean this one is too. I speak that on behalf of all books, but I had trouble thinking about it that way when it started; the first three chapters are worse than any chapter in the first book, but it gets a little better when a fight ensues in which someone deserves a beating after some teasing. But like every good part of Cherub, the bad happens later on. As soon as the mission started, which was actually quick, I was actually into it, though. Why? First of all, the mission's description makes you intrigued to see the end, not just to capture Keith Moore, but because of how much damage the drugs have on people. But just like the first mission, the description is much better. Oh yeah, and second of all, after all the brutal training, James is able to show off strength with Junior, the boss' son, no training needed beforehand in the book. There's a part in the story where James decides to prove his worth even more to Junior by helping him steal some video games. How? It actually could happen; for proof, Robert put up a notice right in it. And soon, James gets the feel of everyday work, and living near and pretty much with a rich drug dealer that it feels less and less like a mission and more like a cruise. The only thing is, you shouldn't do this if your main goal is to arrest the person spoiling you. Everything about following the mission or letting Keith have time to run is all mixed up, Robert Muchamore utterly unable to stick with any story thread, putting WAY too much detail into the inner lives of the so-called antagonists. It's never an antagonist when he and our hero are enjoying a burping contest.
So let me look at it like this. Mr Large actually ends up getting a beating, and the after effects start negative but turn out positive enough. BTW, there's one thing I have to comment on: A while into the mission, when a friend gets in trouble and almost expulsion, James defends by agreeing a punishment is in order. What I would've said is: "I'm coming close to stopping the world's biggest drug dealer. There's only one person who can do this now, and it's me. If "....." is punished in any way, I'm aborting the mission."
The ending is bad but not nearly as bad as it might have been. Kerry is a bit nicer this time around, but it's still unclear why James is friends with her at all. Most of the good things end up swallowed up, but they were there, so I didn't hate this like I did for the first one, but kind of disliked it for similar reasons.